

Or does Chance to hit also affect the outcome of the Default RNG ? im pretty sure that the biased rng model just strictly follows the most likely outcome of multiple rolls so if you have 4 rolls of 50% 2 are guaranteed to hit.
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Use whichever RNG type you enjoy and feel free to use addons if none of the 3 options above fit your desired needs :) The fixed/forced default randomness has always been a sore spot with a large portion of the casual playerbase (and they were told to make/use addons to mitigate this issue) but having it as default allows a more 'download and just play' style, especially on low-powered and low-space devices. The different RNG types are available for those who like to alter the game to fit their desired playstyle and how much 'randomness' they prefer. If you prefer forums, the link to the official game forums is again on the official website and you can sign up for an account and post there if you want to avoid Discord. I am NOT a developer for Battle for Wesnoth, so it is best to talk to the devs with your feedback. Please go to the official Battle for Wesnoth website [hop on Discord (link at the bottom of that website), and provide feedback in the appropriate channel as most times the devs lack the time to really read or respond to forum feedback. Or does Chance to hit also affect the outcome of the Default RNG ? Originally posted by DeLastOne:Will ultimately Biased RNG not the one that make sense the most ? I mean at least it respect the chance to hit. Also updated bits from v1.15.x to v1.16.x for the newest update. All other content was written by me (Daedalus007 on Steam).

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These are all unpaid volunteers and the project is open-source (so anyone who wants to change stuff can learn how to do it and do it themselves if they desire).ĮDIT: Changed phrasing of 'Biased RNG' section based upon recommendation from 'Soliton' via IRC. For example, a 50% chance to hit out of 4 total attacks will always hit 2 out of 4 times.ĭevelopers need feedback on these so if you are playing v1.16.x please let them know if you like/dislike any of the options and WHY so they can improve the game!įeel free to post here and/or join the official Discord where you can talk to them directly! In simple terms, attack results will be the most likely outcome based on the hit chances. Pseudo-RNG (Random Number Generation) based upon a randomized seed that changes unit hit/miss outcomes even if you reload a save file.įormerly known as 'Save Random Seed' option from v1.14.x branch, this option always performs the same outcome regardless of reloading a prior save file all RNG hit/miss is pre-determined and thus 'predictable'.
